Results for the tag, mobile entertainment.

Find the latest news and information on mobile entertainment from ComputerWeekly.com and the web.

All ResultsResults from Computer Weekly - MOBILE ENTERTAINMENT

...new work style niche. That is to say it supports a whole host of mobile business applications plus a wealth of mobile entertainment and social networking functions that should ensure its appeal from teenagers to baby boomers alike. Well, if... http://www.computerweekly.com/blogs/editors-blog/2008/12/more-and-more-mobile-devices.html
...Savvas Tuesday 04 April 2006 02:49 NTL is to buy Virgin Mobile for £962m to enable it to enter the growing mobile entertainment and communications space. Virgin Mobile is 71%-owned by Richard Branson, who is expected to take a combination... http://www.computerweekly.com/Articles/2006/04/04/215205/NTL-buys-Virgin-Mobile-for-163962m.htm
...on Florence are a little further away from release. Three Florence designs were shown, including a 17-inch mobile entertainment PC that uses a wireless keyboard with a built-in remote control and voice over Internet Protocol phone. Intel... http://www.computerweekly.com/Articles/2004/02/19/200369/intel-releases-more-chip-details.htm
...with drivers in real-time, sharing customer data, billing details and collection addresses Distractions Mobile Entertainment offers DistractionsLive, a service designed for fans of music, sports, fashion and current affairs Soneras offers... http://www.computerweekly.com/Articles/2001/01/04/177820/not-very-mobile-commerce.htm
...with drivers in real-time, sharing customer data, billing details and collection addresses Distractions Mobile Entertainment offers DistractionsLive, a service designed for fans of music, sports, fashion and current affairs Soneras offers... http://www.computerweekly.com/Articles/2001/01/11/179216/mobile-commerce-myth-or-reality.htm
Spurred on by Euro 2000 football fever, Swedish mobile entertainment company, Picofun, has made its first interactive, multi-operator WAP game, Picofun Football, available for GPRS cellular... http://www.computerweekly.com/Articles/2000/06/22/175702/isnt-it-all-over-yet.htm
...research into commercially-viable projects. Artificial intelligence, network and multi-player games, mobile entertainment and story-orientated games are some of the main areas Ic-Cave is focusing on. It also has what it calls... http://www.computerweekly.com/Articles/2001/07/20/181363/gamers-paradise.htm

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