Ian MitchellCity briefing
When you become a man you put away childish things, so the
saying goes. Anyone who subscribes to this theory, however, will
have missed out on the recent 50% gain in the share prices of
global computer games developers and publishers, which have been
buoyed in the last two months by expectations surrounding the
release of Sony Playstation 2. While this may be overdone, given
the modest number of consoles to be rolled out in the near future,
there is no doubt that the games industry merits the attention of
investors.
The games sector, although often overlooked, is an important
part of the industry, both in terms of hardware and software sales.
There are numerous examples of technologies which were introduced
by the games industry before they were included in mainstream IT:
the Nintendo 64 was one of the first hardware devices to take
advantage of 64-bit technology, for example, and recent stock
market hot stock Arc International began life as a part of UK games
developer Argonaut.
Playstation 2 will also represent one of the most sophisticated
pieces of hardware available. With Internet capabilities allowing
mainstream access to the Internet, it will play DVDs and it uses
128-bit technology. All for £300.
While the hardware side of the industry is dominated by
corporate giants in Japan, and Sony in particular, the games
development market is led by much smaller companies in the UK,
France and the US. There is no doubt that when Playstation 2 is
launched in the UK on 23 November this year, the industry will have
a lot of attention focused upon it. This is despite the fact that
the UK will be limited to just 200,000 consoles before Christmas
because Sony can't make them fast enough, with further supplies not
due until March.
Games development is a lucrative business when a hit game is
produced, but risky due to the long development period and risks
involved if the game is not successful.
Datamonitor expects PC games software sales to grow by a
compound 12% between now and 2003, reaching $23bn (£13.8bn), while
the penetration of games consoles will have reached 134 million
homes in the US and western Europe. Online gaming will become a key
ingredient with revenues of $4.9bn by 2004.
When Microsoft's X-box comes out in November 2001 (although we
expect it to come out in June 2001, thus becoming one of the first
Microsoft products to ship early!) the industry will receive
another boost. X-box will be more technically advanced than
Playstation 2 and the Microsoft machine will spend $500m on
marketing alone to launch it.
The share prices of UK games development companies, such as
Eidos, Argonaut and Rage, trade at a discount to their overseas
counterparts, which is hard to justify given the quality of the
games that are produced here and the talent of the developers. The
development and growth of the industry will help concentrate on
their potential. Roll on the battle of the corporate giants from
Microsoft and Sony - but don't forget the companies that will do
very well out of the scraps from the table.
Ian Mitchell is an IT analyst at stockbroker Beeson Gregory.
His opinions should not be construed as investment advice.