Hyperconnectivity is a state of unified communications (UC) in which the traffic-handling capacity and bandwidth of a network always exceed the demand. The number of communications pathways and nodes is much greater than the number of subscribers. All devices that could conceivably benefit from being connected to a network are in fact connected.
In the ultimate hyperconnected infrastructure, electronic and computer devices of all kinds can communicate among each other to whatever extent each individual user desires. Such devices can include:
- Personal computers (PCs)
- Personal digital assistants (PDAs)
- MP3 devices
- cellular telephones
- Television receivers
- Personal radios
- Global positioning system (GPS) receivers
- digital cameras and other video devices
- Virtual reality (VR) and telepresence systems
- Fixed and mobile robots
- Radio-frequency identification (RFID) tags
- Motor vehicles, boats and aircraft
- Medical devices
- Industrial, farm and ranch equipment
- Common home appliances.
The term hyperconnectivity was first used by Barry Wellman and Anabel Quan-Haase to describe the evolving state of communications in society. Nortel Networks has embraced the hyperconnectivity paradigm to define their person-to-person, person-to-machine and machine-to-machine communications systems.