Hyperconnectivity is a state of unified communications (UC) in which the traffic-handling capacity and bandwidth of a network always exceed the demand. The number of communications pathways and nodes is much greater than the number of subscribers. All devices that could conceivably benefit from being connected to a network are in fact connected.
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In the ultimate hyperconnected infrastructure, electronic and computer devices of all kinds can communicate among each other to whatever extent each individual user desires. Such devices can include:
- Personal computers (PCs)
- Personal digital assistants (PDAs)
- MP3 devices
- cellular telephones
- Television receivers
- Personal radios
- Global positioning system (GPS) receivers
- digital cameras and other video devices
- Virtual reality (VR) and telepresence systems
- Fixed and mobile robots
- Radio-frequency identification (RFID) tags
- Motor vehicles, boats and aircraft
- Medical devices
- Industrial, farm and ranch equipment
- Common home appliances.
The term hyperconnectivity was first used by Barry Wellman and Anabel Quan-Haase to describe the evolving state of communications in society. Nortel Networks has embraced the hyperconnectivity paradigm to define their person-to-person, person-to-machine and machine-to-machine communications systems.