IBM Blue Fusion event at Hursley House

5/10

Insane Terrain and Don’t Crash

Source:  IBM

Insane Terrain Players must design a wheel to fit the different types of terrain to allow a rover vehicle to travel the maximum distance with limited energy supplies. Wheel designs are made using a virtual, 2D deformable mesh that can be changed to suit the many different types of terrain the wheel will need to run on. The aim of the game is to create the most effective wheel, performing across all terrains.

Don’t Crash
A team game where each player controls a separate thruster to steer a rocket ship. The aim is to fly a spaceship to another planet and land probes on the surface. Coordination and quick thinking will be challenged whilst making this treacherous journey to another world.

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