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CW ANZ: Using gamification to build cyber security skills

In this month's CW ANZ, we look at how PwC is using an online game to give its customers first-hand experience of what it means to face a cyber attack. We also look at how identity is gaining greater prominence in the security debate in Australia as the DTO takes the wraps off plans for a national identity system. Read the issue now.
Features in this issue
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PwC Australia uses gamification to teach cyber security lessons
With the number of cyber incidents identified by Australian organisations more than doubling in the past year, PwC is using an online game to give enterprises first-hand experience of what it means to face a cyber attack
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Australia must take cyber security opportunity
Australia may never be able to create an IT industry like that in the US, but it can lead in cyber security
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