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November 2016

CW ANZ: Using gamification to build cyber security skills

In this month's CW ANZ, we look at how PwC is using an online game to give its customers first-hand experience of what it means to face a cyber attack. We also look at how identity is gaining greater prominence in the security debate in Australia as the DTO takes the wraps off plans for a national identity system. Read the issue now.

Features in this issue

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  • Passive Python Network Mapping

    In this excerpt from chapter two of Passive Python Network Mapping, author Chet Hosmer discusses securing your devices against ...

  • Protecting Patient Information

    In this excerpt from chapter two of Protecting Patient Information, author Paul Cerrato discusses the consequences of data ...

  • Mobile Security and Privacy

    In this excerpt from chapter 11 of Mobile Security and Privacy, authors Raymond Choo and Man Ho Au discuss privacy and anonymity ...

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