A Paris-based software development house is using Intel HD Graphics technology to blur the line between strategy combat video games and reality.
If international reaction to Prince Harry’s comments relating to video games and real world combat scenarios are perhaps somewhat unfair, most of the software development universe is constantly vying for the video games software development industry to create increasingly realistic on-screen experiences.
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Eugen Systems co-founders Cedric and Alexis Le Dressay are part of the team behind strategy combat games such as WarGame: European Escalation and R.U.S.E.
The brothers say that they have aimed to find technology that can help create a more realistic appearance and create “military forces that look like what we see in movies”.
Bigger virtual worlds
The Le Dressay brothers are pursuing more realism and more detail (obviously) but also “bigger worlds” i.e. larger maps with more user capability and control. This means the ability to instantaneously zoom to street level and interact with troops, or pull back to an aerial view and survey an entire region — and to have the movements occur smoothly with the details render perfectly.
In programming terms, the task of shrinking the gap between video games and reality (whether Prince Harry is justified in his comments or not) requires serious graphic rendering power.
Eugen Systems used Intel HD Graphics (this is the graphics engine integrated into the 3rd generation Intel Core i5 and Core i7 processor family) to help create their new video game advancements with the rendering speed and capabilities needed.
Intel itself says that next in line inside the strategy combat games genre will be touch-screen gaming.
“[This is all about] the closeness, the tactile sensation of hands-on interaction with the virtual world, of navigating with one’s fingertips rather than the traditional keyboard and mouse,” says Intel.
“On these [current] devices, you have a great processor inside. The graphical chipset has more power than the previous generations. Plus the multi-touch hardware has really improved from just a couple years ago,” Le Dressay said.
Yesterday and tomorrow
Yesterday our touch-enabled gaming experiences were confined to the kind of app you would probably be used to downloading on your iPad, smartphone or other tablet and/or mini tablet device… tomorrow, word inside industry software application development forums (reflected by the kind of messaging chip manufacturers like Intel are keen to resonate) suggests that we’re only a step away from high-end touch-enabled rich-graphical video game experiences.
… and the best news of all?
Video games can make a better world, so the more we touch them the better.